
If training into these from a Caldari background, then you may wish to train up some basic hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by training into these pirate ships. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. Pirate faction ships are usually very expensive, and as such should only be flown by experienced pilots. Unlike the Caldari, Minmatar missile ships do not typically have a type-specific damage bonus, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP. The Minmatar are the second-most frequent users of missile ships. The Celestis is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only the Nemesis stealth bomber has any hull bonuses to missiles at all. Gallente ships are by far the least likely to use missiles. T2: Hawk Assault Frigate, Crow Interceptor, Buzzard Covert Ops, Manticore Stealth Bomber.

T2: Cerberus Heavy Assault Cruiser, Onyx Heavy Interdiction Cruiser, Rook Recon Ship.Faction: Caracal Navy Issue, Osprey Navy Issue.Faction: Raven Navy Issue, Scorpion Navy Issue.This makes many Caldari missile ships relatively inflexible in terms of damage type. The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. T2: Vengeance Assault Frigate, Malediction Interceptor, Anathema Covert Ops, Purifier Stealth Bomber.The Amarr are notable for providing the only dedicated armor-tanked missile ships in the game. Of these, the Arbitrator and the Prophecy are considered drone boats, while the Dragoon, Curse, and Armageddon are PvP neuting ships with the neuts usually taking up the entire high rack. The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several Tech 1 ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints.
